Global Certificate in Results-Oriented Games for Impact

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• Game Design for Social Impact: This unit will cover the fundamentals of game design, focusing on how games can be used to create positive social change. Topics may include game mechanics, player motivation, and behavior change theories. • Impact Assessment and Evaluation: In this unit, students will learn how to measure and evaluate the impact of serious games on players and communities. Metrics, data analysis, and research methods will be discussed. • Gamification and Engagement: This unit will explore the use of game elements and mechanics in non-game contexts, such as education, healthcare, and marketing. Students will learn how to design engaging and immersive experiences that motivate players to take action. • Game Development and Production: In this unit, students will learn the technical skills required to create and publish serious games. Topics may include game engines, programming languages, art and animation, and sound design. • Ethics and Responsibility in Game Design: This unit will cover the ethical considerations and responsibilities involved in creating games for social impact. Topics may include representation, cultural sensitivity, accessibility, and privacy. • Collaboration and Co-creation: In this unit, students will learn how to work with diverse stakeholders, including community members, subject matter experts, and policymakers, to co-create games that address real-world challenges. • Marketing and Distribution: This unit will explore the various channels and strategies for marketing and distributing serious games. Students will learn how to reach their target audience and maximize the impact of their games. • Trends and Future Directions: In this unit, students will explore the latest trends and innovations in serious games and related fields, such as virtual reality, augmented reality, and artificial intelligence. Students will also have the opportunity to imagine and prototype new game concepts that push the boundaries of what is possible.

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