Professional Certificate in History Game Documentation
-- ViewingNowThe Professional Certificate in History Game Documentation is a comprehensive course designed to equip learners with the necessary skills to excel in the gaming industry. This program emphasizes the importance of historical accuracy and cultural sensitivity in game development, making it highly relevant in today's diverse and globalized world.
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Détails du cours
• Primary Source Analysis: Understanding and interpreting historical documents, artifacts, and other primary sources is crucial to creating an accurate and engaging history game. This unit covers various types of primary sources and techniques for analyzing them. • Historical Narrative Building: In this unit, students will learn how to construct compelling historical narratives that accurately represent the past while also being engaging for players. This includes understanding the importance of character, setting, and plot in a historical context. • Game Design Principles: This unit covers the fundamental principles of game design, including mechanics, dynamics, and aesthetics. Students will learn how to apply these principles to create a history game that is both fun and educational. • Playtesting and Iteration: Playtesting is an essential part of the game development process, and this unit covers how to conduct effective playtesting sessions and use player feedback to improve the game. Students will also learn about the importance of iteration and how to make data-driven decisions to improve the game. • History Education Standards: Understanding history education standards is crucial when creating a history game. This unit covers various history education standards, including Common Core and state-specific standards, and how to align the game with these standards. • Cultural Sensitivity and Representation: This unit covers the importance of cultural sensitivity and representation in history games. Students will learn how to create games that accurately represent diverse cultures and avoid perpetuating harmful stereotypes. • Accessibility in Game Design: This unit covers the principles of accessible game design and how to create games that are accessible to players with disabilities. Students will learn about various accessibility features, such as closed captions and colorblind-friendly design. • Intellectual Property and Copyright Law: This unit covers the basics of intellectual property and copyright law as it relates to history games. Students will learn how to avoid copyright infringement and how to properly license content for use in their games. • Marketing and Promotion: This unit covers the basics of marketing and promotion for history games. Students will learn how to create a marketing plan, identify target audiences, and use various marketing channels to promote their game.
Parcours professionnel
Exigences d'admission
- Compréhension de base de la matière
- Maîtrise de la langue anglaise
- Accès à l'ordinateur et à Internet
- Compétences informatiques de base
- Dévouement pour terminer le cours
Aucune qualification formelle préalable requise. Cours conçu pour l'accessibilité.
Statut du cours
Ce cours fournit des connaissances et des compétences pratiques pour le développement professionnel. Il est :
- Non accrédité par un organisme reconnu
- Non réglementé par une institution autorisée
- Complémentaire aux qualifications formelles
Vous recevrez un certificat de réussite en terminant avec succès le cours.
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Frais de cours
- 3-4 heures par semaine
- Livraison anticipée du certificat
- Inscription ouverte - commencez quand vous voulez
- 2-3 heures par semaine
- Livraison régulière du certificat
- Inscription ouverte - commencez quand vous voulez
- Accès complet au cours
- Certificat numérique
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