Masterclass Certificate in Gamification: Unlocking Student Potential Through Play

-- ViewingNow

The Masterclass Certificate in Gamification: Unlocking Student Potential Through Play is a comprehensive course that empowers educators with the skills to enhance student engagement and motivation. This certification focuses on the importance of gamification in education, providing a research-based framework to design effective learning experiences through play.

4.0
Based on 7,739 reviews

6,742+

Students enrolled

GBP £ 140

GBP £ 202

Save 44% with our special offer

Start Now

ใ“ใฎใ‚ณใƒผใ‚นใซใคใ„ใฆ

In an era of digital transformation, the demand for educators who can incorporate gamification into their teaching strategies is on the rise. This course equips learners with essential skills for career advancement, such as understanding game mechanics, creating immersive learning environments, and assessing student progress. By the end of this course, educators will have the tools to unlock students' potential, foster creativity, and promote lifelong learning. By completing this Masterclass Certificate, educators demonstrate their commitment to innovative teaching practices and their ability to adapt to the ever-evolving needs of learners. By integrating gamification strategies, educators can improve student outcomes and prepare them for success in the 21st century.

100%ใ‚ชใƒณใƒฉใ‚คใƒณ

ใฉใ“ใ‹ใ‚‰ใงใ‚‚ๅญฆ็ฟ’

ๅ…ฑๆœ‰ๅฏ่ƒฝใช่จผๆ˜Žๆ›ธ

LinkedInใƒ—ใƒญใƒ•ใ‚ฃใƒผใƒซใซ่ฟฝๅŠ 

ๅฎŒไบ†ใพใง2ใƒถๆœˆ

้€ฑ2-3ๆ™‚้–“

ใ„ใคใงใ‚‚้–‹ๅง‹

ๅพ…ๆฉŸๆœŸ้–“ใชใ—

ใ‚ณใƒผใ‚น่ฉณ็ดฐ

โ€ข Unit 1: Introduction to Gamification in Education
โ€ข Unit 2: Foundations of Play: The Psychology of Gamified Learning
โ€ข Unit 3: Game Elements: Points, Badges, and Leaderboards
โ€ข Unit 4: Game Mechanics: Feedback, Challenge, and Choice
โ€ข Unit 5: Gamified Curriculum Design
โ€ข Unit 6: Implementing Gamification in the Classroom
โ€ข Unit 7: Assessing Student Engagement and Progress in Gamified Learning
โ€ข Unit 8: Overcoming Challenges and Ethical Considerations in Gamified Education
โ€ข Unit 9: Case Studies: Successful Gamification in K-12 and Higher Education
โ€ข Unit 10: Future Trends and Innovations in Gamification

ใ‚ญใƒฃใƒชใ‚ขใƒ‘ใ‚น

ๅ…ฅๅญฆ่ฆไปถ

  • ไธป้กŒใฎๅŸบๆœฌ็š„ใช็†่งฃ
  • ่‹ฑ่ชžใฎ็ฟ’็†Ÿๅบฆ
  • ใ‚ณใƒณใƒ”ใƒฅใƒผใ‚ฟใƒผใจใ‚คใƒณใ‚ฟใƒผใƒใƒƒใƒˆใ‚ขใ‚ฏใ‚ปใ‚น
  • ๅŸบๆœฌ็š„ใชใ‚ณใƒณใƒ”ใƒฅใƒผใ‚ฟใƒผใ‚นใ‚ญใƒซ
  • ใ‚ณใƒผใ‚นๅฎŒไบ†ใธใฎ็Œฎ่บซ

ไบ‹ๅ‰ใฎๆญฃๅผใช่ณ‡ๆ ผใฏไธ่ฆใ€‚ใ‚ขใ‚ฏใ‚ปใ‚ทใƒ“ใƒชใƒ†ใ‚ฃใฎใŸใ‚ใซ่จญ่จˆใ•ใ‚ŒใŸใ‚ณใƒผใ‚นใ€‚

ใ‚ณใƒผใ‚น็Šถๆณ

ใ“ใฎใ‚ณใƒผใ‚นใฏใ€ใ‚ญใƒฃใƒชใ‚ข้–‹็™บใฎใŸใ‚ใฎๅฎŸ็”จ็š„ใช็Ÿฅ่ญ˜ใจใ‚นใ‚ญใƒซใ‚’ๆไพ›ใ—ใพใ™ใ€‚ใใ‚Œใฏ๏ผš

  • ่ชๅฏใ•ใ‚ŒใŸๆฉŸ้–ขใซใ‚ˆใฃใฆ่ชๅฎšใ•ใ‚Œใฆใ„ใชใ„
  • ่ชๅฏใ•ใ‚ŒใŸๆฉŸ้–ขใซใ‚ˆใฃใฆ่ฆๅˆถใ•ใ‚Œใฆใ„ใชใ„
  • ๆญฃๅผใช่ณ‡ๆ ผใฎ่ฃœๅฎŒ

ใ‚ณใƒผใ‚นใ‚’ๆญฃๅธธใซๅฎŒไบ†ใ™ใ‚‹ใจใ€ไฟฎไบ†่จผๆ˜Žๆ›ธใ‚’ๅ—ใ‘ๅ–ใ‚Šใพใ™ใ€‚

ใชใœไบบใ€…ใŒใ‚ญใƒฃใƒชใ‚ขใฎใŸใ‚ใซ็งใŸใกใ‚’้ธใถใฎใ‹

ใƒฌใƒ“ใƒฅใƒผใ‚’่ชญใฟ่พผใฟไธญ...

ใ‚ˆใใ‚ใ‚‹่ณชๅ•

ใ“ใฎใ‚ณใƒผใ‚นใ‚’ไป–ใฎใ‚ณใƒผใ‚นใจๅŒบๅˆฅใ™ใ‚‹ใ‚‚ใฎใฏไฝ•ใงใ™ใ‹๏ผŸ

ใ‚ณใƒผใ‚นใ‚’ๅฎŒไบ†ใ™ใ‚‹ใฎใซใฉใ‚Œใใ‚‰ใ„ๆ™‚้–“ใŒใ‹ใ‹ใ‚Šใพใ™ใ‹๏ผŸ

WhatSupportWillIReceive

IsCertificateRecognized

WhatCareerOpportunities

ใ„ใคใ‚ณใƒผใ‚นใ‚’้–‹ๅง‹ใงใใพใ™ใ‹๏ผŸ

ใ‚ณใƒผใ‚นใฎๅฝขๅผใจๅญฆ็ฟ’ใ‚ขใƒ—ใƒญใƒผใƒใฏไฝ•ใงใ™ใ‹๏ผŸ

ใ‚ณใƒผใ‚นๆ–™้‡‘

ๆœ€ใ‚‚ไบบๆฐ—
ใƒ•ใ‚กใ‚นใƒˆใƒˆใƒฉใƒƒใ‚ฏ๏ผš GBP £140
1ใƒถๆœˆใงๅฎŒไบ†
ๅŠ ้€Ÿๅญฆ็ฟ’ใƒ‘ใ‚น
  • ้€ฑ3-4ๆ™‚้–“
  • ๆ—ฉๆœŸ่จผๆ˜Žๆ›ธ้…้”
  • ใ‚ชใƒผใƒ—ใƒณ็™ป้Œฒ - ใ„ใคใงใ‚‚้–‹ๅง‹
Start Now
ใ‚นใ‚ฟใƒณใƒ€ใƒผใƒ‰ใƒขใƒผใƒ‰๏ผš GBP £90
2ใƒถๆœˆใงๅฎŒไบ†
ๆŸ”่ปŸใชๅญฆ็ฟ’ใƒšใƒผใ‚น
  • ้€ฑ2-3ๆ™‚้–“
  • ้€šๅธธใฎ่จผๆ˜Žๆ›ธ้…้”
  • ใ‚ชใƒผใƒ—ใƒณ็™ป้Œฒ - ใ„ใคใงใ‚‚้–‹ๅง‹
Start Now
ไธกๆ–นใฎใƒ—ใƒฉใƒณใซๅซใพใ‚Œใ‚‹ใ‚‚ใฎ๏ผš
  • ใƒ•ใƒซใ‚ณใƒผใ‚นใ‚ขใ‚ฏใ‚ปใ‚น
  • ใƒ‡ใ‚ธใ‚ฟใƒซ่จผๆ˜Žๆ›ธ
  • ใ‚ณใƒผใ‚นๆ•™ๆ
ใ‚ชใƒผใƒซใ‚คใƒณใ‚ฏใƒซใƒผใ‚ทใƒ–ไพกๆ ผ โ€ข ้š ใ‚ŒใŸๆ–™้‡‘ใ‚„่ฟฝๅŠ ่ฒป็”จใชใ—

ใ‚ณใƒผใ‚นๆƒ…ๅ ฑใ‚’ๅ–ๅพ—

่ฉณ็ดฐใชใ‚ณใƒผใ‚นๆƒ…ๅ ฑใ‚’ใŠ้€ใ‚Šใ—ใพใ™

ไผš็คพใจใ—ใฆๆ”ฏๆ‰•ใ†

ใ“ใฎใ‚ณใƒผใ‚นใฎๆ”ฏๆ‰•ใ„ใฎใŸใ‚ใซไผš็คพ็”จใฎ่ซ‹ๆฑ‚ๆ›ธใ‚’ใƒชใ‚ฏใ‚จใ‚นใƒˆใ—ใฆใใ ใ•ใ„ใ€‚

่ซ‹ๆฑ‚ๆ›ธใงๆ”ฏๆ‰•ใ†

ใ‚ญใƒฃใƒชใ‚ข่จผๆ˜Žๆ›ธใ‚’ๅ–ๅพ—

ใ‚ตใƒณใƒ—ใƒซ่จผๆ˜Žๆ›ธใฎ่ƒŒๆ™ฏ
MASTERCLASS CERTIFICATE IN GAMIFICATION: UNLOCKING STUDENT POTENTIAL THROUGH PLAY
ใซๆŽˆไธŽใ•ใ‚Œใพใ™
ๅญฆ็ฟ’่€…ๅ
ใงใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚’ๅฎŒไบ†ใ—ใŸไบบ
London School of International Business (LSIB)
ๆŽˆไธŽๆ—ฅ
05 May 2025
ใƒ–ใƒญใƒƒใ‚ฏใƒใ‚งใƒผใƒณID๏ผš s-1-a-2-m-3-p-4-l-5-e
ใ“ใฎ่ณ‡ๆ ผใ‚’LinkedInใƒ—ใƒญใƒ•ใ‚ฃใƒผใƒซใ€ๅฑฅๆญดๆ›ธใ€ใพใŸใฏCVใซ่ฟฝๅŠ ใ—ใฆใใ ใ•ใ„ใ€‚ใ‚ฝใƒผใ‚ทใƒฃใƒซใƒกใƒ‡ใ‚ฃใ‚ขใ‚„ใƒ‘ใƒ•ใ‚ฉใƒผใƒžใƒณใ‚นใƒฌใƒ“ใƒฅใƒผใงๅ…ฑๆœ‰ใ—ใฆใใ ใ•ใ„ใ€‚
SSB Logo

4.8
ๆ–ฐ่ฆ็™ป้Œฒ