Global Certificate in UI/UX Design for AR/VR
-- ViewingNowThe Global Certificate in UI/UX Design for AR/VR is a comprehensive course that equips learners with essential skills for career advancement in Augmented Reality (AR) and Virtual Reality (VR) industries. With the rapid growth of AR/VR technologies, there is an increasing demand for professionals who can design intuitive and engaging user interfaces and experiences.
2,430+
Students enrolled
GBP £ 140
GBP £ 202
Save 44% with our special offer
ě´ ęłźě ě ëí´
100% ě¨ëźě¸
ě´ëěë íěľ
ęłľě ę°ëĽí ě¸ěŚě
LinkedIn íëĄíě ěśę°
ěëŁęšě§ 2ę°ě
죟 2-3ěę°
ě¸ě ë ěě
ë기 ę¸°ę° ěě
ęłźě ě¸ëśěŹí
â˘
Unit 1: Introduction to UI/UX Design for AR/VR – Understanding the basics of UI/UX design principles and how they apply to AR/VR technologies. – Primary keyword: UI/UX Design for AR/VR.
â˘
Unit 2: AR/VR Platforms and Devices – Exploring various AR/VR platforms and devices, their specifications, and capabilities for UI/UX design.
â˘
Unit 3: Designing for User Interaction in AR/VR – Understanding user interaction in AR/VR, including gesture-based and voice-based controls, and how to design for them.
â˘
Unit 4: Creating Immersive Experiences in AR/VR – Developing immersive experiences that engage users and enhance their sense of presence in AR/VR environments.
â˘
Unit 5: Designing AR/VR Interfaces – Learning the principles of interface design for AR/VR, including layout, typography, color, and visual hierarchy.
â˘
Unit 6: Prototyping and Testing AR/VR Applications – Techniques for prototyping and testing AR/VR applications to ensure usability and functionality.
â˘
Unit 7: Accessibility in AR/VR Design – Ensuring that AR/VR applications are accessible to users with disabilities, including visual, auditory, and motor impairments.
â˘
Unit 8: Best Practices for AR/VR Design – Exploring best practices in AR/VR design, including user research, design iteration, and collaboration with developers.
â˘
Unit 9: Emerging Trends in AR/VR Design – Staying up-to-date with the latest trends and developments in AR/VR design and their impact on UI/UX design.
â˘
&em
ę˛˝ë Ľ 경ëĄ
ě í ěęą´
- 죟ě ě ëí 기본 ě´í´
- ěě´ ě¸ě´ ëĽěë
- ěť´í¨í° ë° ě¸í°ëˇ ě ꡟ
- 기본 ěť´í¨í° 기ě
- ęłźě ěëŁě ëí íě
ěŹě ęłľě ěę˛Šě´ íěíě§ ěěľëë¤. ě ꡟěąě ěí´ ě¤ęłë ęłźě .
ęłźě ěí
ě´ ęłźě ě ę˛˝ë Ľ ę°ë°ě ěí ě¤ěŠě ě¸ ě§ěęłź 기ě ě ě ęłľíŠëë¤. ꡸ę˛ě:
- ě¸ě ë°ě 기ę´ě ěí´ ě¸ěŚëě§ ěě
- ęśíě´ ěë 기ę´ě ěí´ ęˇě ëě§ ěě
- ęłľě ě겊ě ëł´ěě
ęłźě ě ěąęłľě ěźëĄ ěëŁí늴 ěëŁ ě¸ěŚě뼟 ë°ę˛ ëŠëë¤.
ě ěŹëë¤ě´ ę˛˝ë Ľě ěí´ ě°ëŚŹëĽź ě ííëę°
댏롰 ëĄëŠ ě¤...
ě죟 돝ë ě§ëʏ
ě˝ě¤ ěę°ëŁ
- 죟 3-4ěę°
- 쥰기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- 죟 2-3ěę°
- ě 기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- ě 체 ě˝ě¤ ě ꡟ
- ëě§í¸ ě¸ěŚě
- ě˝ě¤ ěëŁ
ęłźě ě ëł´ ë°ę¸°
íěŹëĄ ě§ëś
ě´ ęłźě ě ëšěŠě ě§ëśí기 ěí´ íěŹëĽź ěí ě˛ęľŹě뼟 ěě˛íě¸ě.
ě˛ęľŹěëĄ ę˛°ě ę˛˝ë Ľ ě¸ěŚě íë