Global Certificate in VR/AR User Experience Research

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The Global Certificate in VR/AR User Experience Research is a comprehensive course designed to equip learners with essential skills in Virtual Reality (VR) and Augmented Reality (AR) User Experience (UX) research. This course is crucial in today's tech-driven world, where VR and AR technologies are increasingly being adopted across various industries, leading to a high demand for professionals who understand how to conduct effective UX research in these domains.

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AboutThisCourse

Throughout the course, learners will gain hands-on experience in various aspects of VR/AR UX research, from user interviewing and usability testing to designing immersive experiences and evaluating user behavior. By the end of the course, learners will be able to apply their skills to various VR/AR projects, making them highly valuable to employers in this rapidly growing field. In summary, this course is essential for anyone looking to advance their career in VR/AR UX research. It provides learners with the practical skills and knowledge needed to succeed in this exciting and in-demand industry, setting them on a path towards career growth and success.

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โ€ข Introduction to VR/AR User Experience Research: Understanding the basics of VR/AR, user research methodologies, and the importance of user-centered design.
โ€ข User Interface (UI) Design Principles for VR/AR: Exploring the fundamental principles of UI design, including interaction design, visual design, and usability principles, in the context of VR/AR.
โ€ข User Testing Techniques for VR/AR: Learning various user testing methods, such as heuristic evaluations, cognitive walkthroughs, and usability testing, to evaluate VR/AR user experiences.
โ€ข Ethnographic Research in VR/AR: Understanding how to conduct ethnographic research in VR/AR to gain insights into user behavior, culture, and values.
โ€ข Accessibility in VR/AR: Exploring the unique challenges and opportunities of designing accessible VR/AR experiences, and understanding how to apply accessibility standards to VR/AR design.
โ€ข Emotion and Presence in VR/AR: Understanding the role of emotion and presence in VR/AR experiences, and how to design for emotional engagement and immersion.
โ€ข Data Analysis for VR/AR User Research: Learning how to analyze and interpret data from user research studies to inform VR/AR design decisions.
โ€ข Designing for Cross-Cultural User Experiences in VR/AR: Understanding how to design VR/AR experiences that are culturally sensitive and appropriate for diverse user populations.
โ€ข Emerging Trends in VR/AR User Experience Research: Exploring the latest trends and developments in VR/AR user experience research, including new research methods and design approaches.

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EntryRequirements

  • BasicUnderstandingSubject
  • ProficiencyEnglish
  • ComputerInternetAccess
  • BasicComputerSkills
  • DedicationCompleteCourse

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FastTrack GBP £140
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AcceleratedLearningPath
  • ThreeFourHoursPerWeek
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StandardMode GBP £90
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  • TwoThreeHoursPerWeek
  • RegularCertificateDelivery
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GLOBAL CERTIFICATE IN VR/AR USER EXPERIENCE RESEARCH
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London School of International Business (LSIB)
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05 May 2025
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