Executive Development Programme in iClone VR for Education

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The Executive Development Programme in iClone VR for Education is a certificate course designed to meet the growing industry demand for virtual reality (VR) in education. This program emphasizes the importance of VR technology in engaging students and improving learning outcomes, making it a valuable addition to any educator's skill set.

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AboutThisCourse

The course equips learners with essential skills in creating interactive and immersive VR experiences using iClone, a powerful VR authoring tool. Learners will gain hands-on experience in designing and implementing VR simulations, scenarios, and environments that enhance classroom teaching and learning. As VR technology continues to revolutionize the education sector, there is a high industry demand for educators with VR expertise. By completing this program, learners will be well-positioned to advance their careers and make a meaningful impact on student learning outcomes. The Executive Development Programme in iClone VR for Education is an investment in the future of education and a valuable tool for educators seeking to stay ahead of the curve in the rapidly evolving VR landscape.

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CourseDetails

โ€ข Introduction to iClone VR: Understanding the basics and features of iClone VR, its applications in education, and the benefits of virtual reality in teaching and learning. โ€ข Setting up iClone VR for Education: Instructions for installing and configuring iClone VR for educational use, covering system requirements, software installation, and user account management. โ€ข Creating Interactive VR Content with iClone: Step-by-step guide to creating engaging VR content using iClone, including building 3D scenes, importing assets, and adding animations and interactions. โ€ข Integrating iClone VR into Curriculum: Best practices for incorporating iClone VR into existing curriculum, including aligning VR activities with learning objectives, designing assessments, and promoting student engagement. โ€ข Virtual Reality Pedagogy: An overview of VR teaching strategies, including experiential learning, immersive storytelling, and collaborative learning, and how to apply them in iClone VR. โ€ข Accessibility in iClone VR: Guidelines for ensuring that VR experiences created with iClone are accessible to all students, including those with disabilities, and tips for designing inclusive VR content. โ€ข Troubleshooting iClone VR for Education: Common issues and solutions when using iClone VR in educational settings, such as technical difficulties, student engagement challenges, and content design problems. โ€ข Advanced iClone VR Techniques: Advanced topics in iClone VR, such as using VR for simulations, creating interactive experiences, and incorporating multimedia elements.

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This Executive Development Programme in iClone VR for Education features a 3D pie chart that visually represents the demand for various tech roles in the UK. The primary keyword 'tech roles' is highlighted in the chart, emphasizing the current job market trends. The chart's responsive design ensures it adapts to all screen sizes, providing a seamless user experience. Role-specific statistics like salary ranges and skill demand are illustrated through the chart's data. The chart's transparent background and primary color scheme make it easy to distinguish each role, with the legend positioning on the right for better readability. Stakeholders can view the 3D pie chart and quickly understand the industry relevance of each role. The engaging visualization is designed to spark curiosity and encourage further exploration of the program and the tech industry.

EntryRequirements

  • BasicUnderstandingSubject
  • ProficiencyEnglish
  • ComputerInternetAccess
  • BasicComputerSkills
  • DedicationCompleteCourse

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  • NotAccreditedRecognized
  • NotRegulatedAuthorized
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FastTrack GBP £140
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AcceleratedLearningPath
  • ThreeFourHoursPerWeek
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StandardMode GBP £90
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  • TwoThreeHoursPerWeek
  • RegularCertificateDelivery
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  • DigitalCertificate
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EXECUTIVE DEVELOPMENT PROGRAMME IN ICLONE VR FOR EDUCATION
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London School of International Business (LSIB)
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05 May 2025
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